UnGodly game modes
Eight modes show up in the 1.0 notes or the help center. Unlock levels and drop rates are not published, so those columns do not exist.
| Mode | Type | Party | Reset | What the sources say | Status |
|---|---|---|---|---|---|
| Nethermaw Descent | Roguelike seasonal climb | 4 | Seasonal | Seasonal leaderboards reset each season; Descent opens at your current frontier floor; claim rewards in the Sanctum hub. | 1 independent source · 2 pages |
| Nethermaw Gauntlet | Tiered boss challenge | 4 | Weekly | Tiers unlock through the Reward Track; weekly reset auto-promotes you; Tier 6 adds level 90 bosses, random lineups, Relic Chests and a shop. | 1 independent source · 3 pages |
| Dice of Fate | Mini-game | A luck-based mini-game in the Velvet Shroud, added in 0.17. | 1 independent source · 1 page | ||
| Incursions | Open-world event | 4 | Breach camps appear across the Wild Realms; complete Camp Challenges for Primordian Sigils, spend them in the Primordian's Trove. | 1 independent source · 1 page | |
| Dungeon Delve | Dungeon event | 4 | Weekly | Find purple gate icons on the map, collect Delve Currency from chests, spend it in the Delve Store; chests/materials reset weekly. | 1 independent source · 1 page |
| Arenas | Progression fights | 4 | Gilded Castle and Manor Courtyard give Coin/Primal XP; Hall of Mirrors gives essence-matched Ascension materials; Veilshadow rotates daily for Skill materials. | 1 independent source · 3 pages | |
| Primal Trial | Banner trial | 4 | Featured Primals get a trial that lets you test them and earn extra rewards. | 1 independent source · 1 page | |
| Hidden Challenges | Exploration challenge | 4 | Interact with hidden training dummies to enter challenge domains that teach advanced combat and faction traits; rewards progression resources. | 1 independent source · 1 page |
Two Nethermaw climbs
Descent is the seasonal ladder. You start at your current frontier floor, seasonal and permanent ranks are combined in the notes, and you open chests in the Sanctum hub. Gauntlet is the weekly boss ladder. Finish a reward track to move up. Tier 6 is described as a level-90 boss with a larger health pool, a random party, a relic chest, and a Gauntlet shop. Entry uses a key. The weekly reset article says progress advances on its own after the reset.
Map events and the hub minigame
Dice of Fate arrived in 0.17 inside the Velvet Shroud. The diary gives it one sentence as a luck minigame and no rules table, so I will not invent odds. Incursions are breach camps on the map; camp challenges pay Primordian Sigils that a Trove spends. Dungeon Delve uses a purple door icon, pays Delve Currency, and resets its chests and materials weekly. Hidden Challenges are training dummies that open a challenge domain and teach faction traits.
Repeatable fights
Arenas split by reward. Gilded Castle and Manor Courtyard pay coin and Primal XP. Hall of Mirrors pays ascension materials by Essence. Veilshadow rotates skill materials. The 0.15 notes add an auto-complete that spends Divine Will and only after you have cleared that arena by hand once. Primal Trial is the featured-character tryout and pays a bonus when you finish it. It moves with the banner.
Party size is four in the combat articles. I do not stamp “four required” on every mode, because several mode articles never say it.
Questions
When does Gauntlet reset?
Weekly, according to the help article. Descent resets by season instead.
What is Dice of Fate?
A luck minigame added in 0.17 inside the Velvet Shroud. Odds are not published.
Can arenas be skipped?
After one manual clear, 0.15 allows an auto-complete that spends Divine Will.
Sources
- Official 1.0 patch notes
- Official help center: Gauntlet tiers
- Official help center: weekly reset
- Official help center: Dungeon Delve
- Official help center: Hidden Challenges
- 0.15 diary
- Official help center: claim rewards
- App Store version history (0.17)
- Official help center: level up Primals
- Official help center: raise level cap
- Official help center: upgrade skills