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UnGodly game modes

Eight modes show up in the 1.0 notes or the help center. Unlock levels and drop rates are not published, so those columns do not exist.

ModeTypePartyResetWhat the sources sayStatus
Nethermaw DescentRoguelike seasonal climb4SeasonalSeasonal leaderboards reset each season; Descent opens at your current frontier floor; claim rewards in the Sanctum hub.1 independent source · 2 pages
Nethermaw GauntletTiered boss challenge4WeeklyTiers unlock through the Reward Track; weekly reset auto-promotes you; Tier 6 adds level 90 bosses, random lineups, Relic Chests and a shop.1 independent source · 3 pages
Dice of FateMini-gameA luck-based mini-game in the Velvet Shroud, added in 0.17.1 independent source · 1 page
IncursionsOpen-world event4Breach camps appear across the Wild Realms; complete Camp Challenges for Primordian Sigils, spend them in the Primordian's Trove.1 independent source · 1 page
Dungeon DelveDungeon event4WeeklyFind purple gate icons on the map, collect Delve Currency from chests, spend it in the Delve Store; chests/materials reset weekly.1 independent source · 1 page
ArenasProgression fights4Gilded Castle and Manor Courtyard give Coin/Primal XP; Hall of Mirrors gives essence-matched Ascension materials; Veilshadow rotates daily for Skill materials.1 independent source · 3 pages
Primal TrialBanner trial4Featured Primals get a trial that lets you test them and earn extra rewards.1 independent source · 1 page
Hidden ChallengesExploration challenge4Interact with hidden training dummies to enter challenge domains that teach advanced combat and faction traits; rewards progression resources.1 independent source · 1 page

Two Nethermaw climbs

Descent is the seasonal ladder. You start at your current frontier floor, seasonal and permanent ranks are combined in the notes, and you open chests in the Sanctum hub. Gauntlet is the weekly boss ladder. Finish a reward track to move up. Tier 6 is described as a level-90 boss with a larger health pool, a random party, a relic chest, and a Gauntlet shop. Entry uses a key. The weekly reset article says progress advances on its own after the reset.

Map events and the hub minigame

Dice of Fate arrived in 0.17 inside the Velvet Shroud. The diary gives it one sentence as a luck minigame and no rules table, so I will not invent odds. Incursions are breach camps on the map; camp challenges pay Primordian Sigils that a Trove spends. Dungeon Delve uses a purple door icon, pays Delve Currency, and resets its chests and materials weekly. Hidden Challenges are training dummies that open a challenge domain and teach faction traits.

Repeatable fights

Arenas split by reward. Gilded Castle and Manor Courtyard pay coin and Primal XP. Hall of Mirrors pays ascension materials by Essence. Veilshadow rotates skill materials. The 0.15 notes add an auto-complete that spends Divine Will and only after you have cleared that arena by hand once. Primal Trial is the featured-character tryout and pays a bonus when you finish it. It moves with the banner.

Party size is four in the combat articles. I do not stamp “four required” on every mode, because several mode articles never say it.

UnGodly overworld with grey stone ruins and dark green ground
UnGodly ritual scene with stone pillars and a magenta rift

Questions

When does Gauntlet reset?

Weekly, according to the help article. Descent resets by season instead.

What is Dice of Fate?

A luck minigame added in 0.17 inside the Velvet Shroud. Odds are not published.

Can arenas be skipped?

After one manual clear, 0.15 allows an auto-complete that spends Divine Will.

Sources

Page checked 2026-11-13. Sources are compared as public documents; articles from one publisher count as one independent source.

How these pages are sourced

Related

Lore · Beginner · 1.0 notes